Selection process and pedagogical guidance of an online, gamified programming bootcamp.
El Pregó de la Laia | Barcelona City Council
Playful-pedagogical conceptualization of the activity aimed at primary school students, with the goal of introducing children to participatory processes in the school and in the city of Barcelona.
Faros Observatory | Sant Joan de Déu Hospital
Consultancy and pedagogical advice for more than 10 years in the revision and updating of the references of games, toys and videogames that the Faros Observatory, a leading digital portal in the promotion of children's health and well-being, recommends for families and educators.
Agile Coach Camp | Netmind & BBVA
Consultancy and gamification of the bootcamp aimed at the cultural change of the organisation, making a commitment to the figure of the Agile Coach.
Train the Trainers | Netmind & BBVA
Consulting and gamification of BBVA's training program for agile transformation.
Transformation of school playgrounds | Barcelona City Council
We supported the process of transforming several school playgrounds in Barcelona to ensure they become naturalized, co-educational, and community spaces.
TurisTIC | Eurecat – Technological Centre of Catalonia
Gamification of the family tourism offer of Costa Daurada and Terres de l'Ebre.
Open Mio | Simon
Consulting and gamification of customer experience and engagement.
Educational transformation | Pompeu Fabra School
Definition of the Centre's Educational Project and accompaniment, diagnostical observations, intervention, coaching and training for educational transformation through play.
Rally Cerca 2022 | 3C Consultores & Salcobrand Pharmacies
Conceptualisation and development of a gamified, phygital and collaborative team experience to increase productivity and motivate employee training. More than 420 businesses in different areas of Chile participated in the project, with personalised strategies and challenges during the 3 months of the rally.
Educational innovation | Minguella Schools
Consultancy for pedagogical transformation involving the entire centre, with follow-up sessions, coaching and personalised training, including the dynamisation of working groups of the teaching team.
Badge Culture| Gecon Foundation & Ministry of Industry, Energy and Tourism of the Government of Spain
Gamification of the loyalty of cultural audiences.
Púlsar Program | NTT Data Foundation
Pedagogical guidance for the social mentoring program for adolescent girls.
The Basement | National Judicial College of the Dominican Republic
Gamified recruitment process for vacancies in the Judicial Council of the Dominican Republic.
Playful Paradigm | Esplugues de Llobregat City Council
Accompaniment and dynamisation of the Playful Paradigm project to involve social agents, institutions and companies and find answers to urban challenges through play.
Binnakle | Inteligencia Creativa
Gamification of customer methodology and game design for innovative project idea generation.
Theory of Change of the Púlsar Program | NTT Data
Design of the Theory of Change and the playful methodology for measuring the impact of the Programa Púlsar.